SCENARIO GAME SEQUENCE
| 1. Generate Scenario |
|---|
- Generate a scenario using Scenario Generator.
- Select Attacker or Defender side for Acolytes, if both available in scenario.
- Your Campaign Master manually constructs a scenario
| 2. Set Up The Battle |
|---|
- Determine the killzone and set up terrain features. Ensure terrain types are specified.
- Set up all the objective markers and interactive objects.
| 3. Select Wargear And Followers |
|---|
- Each player selects their followers, wargear and equipment for the battle, up to a DV given in step 1.
- Acolytes gain 1CP.
| 4. Set Up The Operatives |
|---|
- If defined in scenario, players or Campaign Master set up enemy operatives where specified.
- Players set up their operatives in any order. The operatives must be wholly within Acolytes' drop zone.
| 5. Play The Battle |
|---|
- If not stated otherwise, players roll the initiative beginning from first turning point. On a roll of 1, enemy operatives have the initiative.
- Each turning point after the first, as a strategy gambit, roll an event roll and apply the corresponding effect.
| 6. End The Battle |
|---|
- The game continues until the primary objective described in scenario is completed or until friendly operatives are no longer able to complete the primary objective (all friendly operatives are incapacitated, or the primary objective object is no longer accessible).
- Some scenarios may have fixed number of turning points.
| 7. Resolve Casualties |
|---|
- Make a casualty roll for each frienly non-AUXILIA operative that is incapacitated at the end of scenario, as described in Injury and Death section.
- Make a recovery roll for each operative with Battle Scars.
| 8. Earn Experience |
|---|
- All friendly operativs that are not Slain, gain experience as described in mission briefing.
- All operatives then gain 1 experience for each enemy operative they have incapacitated during the scenario, 1 additional experience if that enemy operative had the Wounds stat of 12 or more, and 1 additional experience if that enemy operative had the MONSTER or EPIC HERO keyword.
- If your scenario features any alternative resources, gain that resource points as described in your scenario.
Note that the operatives may have effects preventing them from gaining experience or limiting that gained experience.