Bestiary
CHAOS CULTISTS
Chaos cults foment rebellion and betrayal on thousands of worlds, gladly fighting in service of their post-Human superiors while seeking the downfall of the Imperium.
Devotion To Darkness
When selecting this faction, choose one Chaos god as the object of the Cult's devotion. This determines the type of Lesser Daemon that may be deployed and the faction special rule as detailed below.
KHORNE
Daemon: Blodletter
Fury: Each time a friendly CULTIST operative fights in combat, in the Resolve Successful Hits step of that combat, if it performed a Charge action during that activation, the first time it strikes, inflict one additional damage.
NURGLE
Daemon: Plaguebearer
Rot: Each time a friendly CULTIST operative is incapacitated, roll one D6. On a 6, replace that operative with a Zombie, with an Engage order and the same Ready/Activated status and tokens (e.g. Blaze) as the incapacitated operative
SLAANESH
Daemon: Daemonette
Decadence: Each time a friendly CULTIST operative fights in combat, in the Resolve Successful Hits step of that combat, when it would resolve its first successful hit, if the target is injured, it can resolve two successful hits.
TZEENTCH
Daemon: Pink Horror
Fate: Each time a friendly CULTIST fights in combat or is the target of a shooting attack, in the Roll Attack Dice step of that attack, its opponent cannot re-roll their attack dice.
Daemons
For CHAOS DAEMONS datacards, consult the Liber Daemonica. It is strongly recommended to use that datacards along with Daemonic Incursion mode and GREY KNIGHT operatives.Extended Rules
For extended rules you can use GW's LEGIONARY PDF.
DATASHEETS
| Cult Leader | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| Those who rise to lead a cult may be officers, aristocrats, gang lords or underground preachers, but all are pledged to desecration. | 2 | 6" | 5+ | 8 | |||||
| Name | Atk | Hit | Dmg | WR | |
| Autopistol | 4 | 3+ | 2/3 | Range 8", Ammo 3 | Weapon 'malefic_blade' not found in database |
| Cultist Fighter | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| Cultists arm themselves with an assortment of improvised weapons, killing in service of their dark masters. | 2 | 6" | 5+ | 7 | |||||
| Name | Atk | Hit | Dmg | WR | |
| Autopistol | 4 | 5+ | 2/3 | Range 8", Ammo 3 | |
| Shotgun (Short range) | 4 | 4+ | 3/3 | Range 8" | |
| Shotgun (Long range) | 4 | 4+ | 1/2 | - | |
| Autogun | 4 | 5+ | 2/3 | - | Weapon 'improvised_blade' not found in database |
| Gun butt | 3 | 5+ | 2/3 | - |
Group Activation: Whenever this operative is expended, you can then activate another friendly operative with the same abiliy. You cannot activate more than two friendly operative simultaneously using this rule.
| Cultist Gunner | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| Long-hidden heavier weapons are broken out by the cult's leaders and assigned to favoured warriors when the time comes. | 2 | 6" | 5+ | 7 | |||||
| Name | Atk | Hit | Dmg | WR | |
| Flamer | 5 | 2+ | 3/3 | Range 8", Saturate, Torrent 2" | Weapon 'heavy_stubber' not found in database |
| Gun butt | 3 | 5+ | 2/3 | - |
| Cultist Icon Bearer | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| Icon Bearers raise their foul sigils aloft to signal the attack, inspiring their brethren to feats of great sacrifice. | 2 | 6" | 5+ | 7 | |||||
| Name | Atk | Hit | Dmg | WR | |
| Autogun | 4 | 4+ | 2/3 | - | |
| Gun butt | 3 | 5+ | 2/3 | - |
Icon Bearer: SUPPORT. Whenever a friendly operative with the same faction keyword activates within 6" of this operative, until the end of its activation, it is not injured, and it can ignore any modifications to its APL stat that were in effect before that activation.
| Heretic Astartes | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| Fuelled by millennia of hate, Heretic Astartes fight an endless war against the Imperium in the name of the Dark Gods. | 3 | 6" | 3+ | 14 | |||||
| Name | Atk | Hit | Dmg | WR | |
| Bolt pistol | 4 | 3+ | 3/4 | Range 8", Ammo 3 | |
| Boltgun | 4 | 3+ | 3/4 | - | |
| Chainsword | 4 | 3+ | 4/5 | - | |
| Fists | 4 | 3+ | 3/4 | - |
Heretic Astartes: Whenever HERETIC ASTARTES operative is activated, it can perfrom two Shoot actions or two Fight actions. If it's two Shoot actions, bolt pistol or boltgun must be selected for one of that actions.
| Abomination | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| Hunted by the authorities, beastmen and other monstrosities gravitate to the welcoming arms and relative safety of chaos cults. | 2 | 6" | 6+ | 8 | |||||
| Name | Atk | Hit | Dmg | WR | Weapon 'claws' not found in database |
| Zombie | APL | MOVE | SAVE | WOUNDS | |||||
|---|---|---|---|---|---|---|---|---|---|
| The victims of an unknown pox, these moaning cadavers are slow yet relentless, ignoring even mortal wounds. | 2 | 4" | 6+ | 7 | |||||
| Name | Atk | Hit | Dmg | WR | Weapon 'rancid_bite' not found in database |
Group Activation: Whenever this operative is expended, you can then activate another friendly operative with the same abiliy. You cannot activate more than two friendly operative simultaneously using this rule.
Unknown ability: shambling_dead
2
6"
5+
8